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00:00:00Hi guys, greetings to all, I'm going to make the video on how to import the 3D object to 3D view and modify the angles in Blender
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00:00:15For this case we open Blender, this window appears, one places general and here we select these objects to eliminate them with their prize and rodilit
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00:00:31Then we are going to import, we look for GLEV, which
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00:00:39It would be the last one, we look for the folder where it is located, in my case I am going to use this one, we wait a little bit for it to
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00:00:52load in this part of the window, well here it is already loaded, but if we look at my map, it does not appear
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00:01:01To view it, right-click on Mesh and click SELECT.
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00:01:10Then go to the map, right click and search for origin
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00:01:16I set Geometric as your origin, when I place this, if you look closely it appears in a strange position
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00:01:26In order to fix it we are going to transform here on the right side, in my case I have played with these amounts, in my case what I
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00:01:38What I've done is put minus one to the X, maybe it's not different, but it appears up here
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00:01:49To be able to download it, we go to MUF, we click and from here we download it, so that
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00:01:59be in the center
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00:02:05Another little thing for you
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00:02:07Don't let the object come out grey, we're not going to go to this part above, in Viewport Shading, we click on it, tar it a little and it loads the colors
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00:02:21Here we can see that
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00:02:23I still need to download it, and I think that
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00:02:29there it may be, and then I'll go to jot
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00:02:36We can also enter into this transform, which
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00:02:41It has all the options, and in my case I want to move it to another view, so I click on the blue one and it moves
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00:03:03With this one, go up, go down, move it, and when you're happy, you'll have it.
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00:03:21Then that
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00:03:24I was watching a 3-view video, about lowering the quality a little so that
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00:03:30Don't be too heavy, we go to Modifiers, add a modifier, go to Generate and here we look for Decimate
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00:03:42In Decimate we see that
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00:03:46The number of faces is 4 million to be able to lower it, so we play the amounts here, in my case I can put it 0 5,
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00:04:01we wait a little while
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00:04:03make the result and we will see that
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00:04:09On FaceCam it will drop to 2 million and something
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00:04:19Well, if we are happy with that, we come to the part here, click and apply
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00:04:29It takes a little while, depending on the computer on which it is
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00:04:35we are working
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00:04:49After that
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00:04:51I applied it,
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00:04:52we are going to export it
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00:04:55Well, Blender has a lot of options in the subject of lighting, polishing the object, I honestly am not doing this for the second time.
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00:05:06I use it, but with this I think that
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00:05:09Enough, we are going to export, we place it in GLEB, which
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00:05:15is the format that
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00:05:15use between view, and I'm recording it here
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00:05:23It takes me a little while to record and then it would be ready.
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00:05:29Now we go to the 3rd view, in this case, here is the model that
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00:05:37They don't pass it without making any modifications and they'll see how it looks.
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00:05:44As you can see, it is completely cast, you cannot take advantage of anything from the model.
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00:05:57So now we will load the 3D model that
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00:06:02we have done
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00:06:04In this case, I use Flyover, I go to this one, which
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00:06:10is the one who
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00:06:10We have already saved it, now it uploads, and here it loads
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00:06:23As you can see, you can now work on the model.
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00:06:29If you like to tell him this view so that
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00:06:37don't get too close, we go to the camera, and place SetView as initial point
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00:06:48Then in Set, if you like, let's say take a screenshot so that
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00:06:54don't let the object out, we do it so that
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00:06:59from there
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00:07:01Here you can also turn up the lights a little bit,
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00:07:06In my case it doesn't have much, but if I put it at 100%, it improves a lot.
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00:07:13And that would be the work of loading, here one plays with the details that
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00:07:24are in 3D view
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00:07:29On Set, too, I was watching on the video that
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00:07:33They put optimize model, compress textures, and when it is stationary, they play it here too
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00:07:42It reduces it so that
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00:07:44you can't be smaller, as the mobile screen is smaller,
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00:07:50doesn't need much resolution
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00:07:53In this case, here we can also play with the X and Z, which
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00:08:00allows you to see where you are
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00:08:05better, and that would be all, I hope it helps you