• Hi guys, greetings to all, I'm going to make the video on how to import the 3D object to 3D view and modify the angles in Blender .
  • For this case we open Blender, this window appears, one places general and here we select these objects to eliminate them with their prize and rodilit .
  • Then we are going to import, we look for GLEV, which .
  • It would be the last one, we look for the folder where it is located, in my case I am going to use this one, we wait a little bit for it to .
  • load in this part of the window, well here it is already loaded, but if we look at my map, it does not appear .
  • To view it, right-click on Mesh and click SELECT. .
  • Then go to the map, right click and search for origin .
  • I set Geometric as your origin, when I place this, if you look closely it appears in a strange position .
  • In order to fix it we are going to transform here on the right side, in my case I have played with these amounts, in my case what I .
  • What I've done is put minus one to the X, maybe it's not different, but it appears up here .
  • To be able to download it, we go to MUF, we click and from here we download it, so that .
  • be in the center .
  • Another little thing for you .
  • Don't let the object come out grey, we're not going to go to this part above, in Viewport Shading, we click on it, tar it a little and it loads the colors .
  • Here we can see that .
  • I still need to download it, and I think that .
  • there it may be, and then I'll go to jot .
  • We can also enter into this transform, which .
  • It has all the options, and in my case I want to move it to another view, so I click on the blue one and it moves .
  • With this one, go up, go down, move it, and when you're happy, you'll have it. .
  • Then that .
  • I was watching a 3-view video, about lowering the quality a little so that .
  • Don't be too heavy, we go to Modifiers, add a modifier, go to Generate and here we look for Decimate .
  • In Decimate we see that .
  • The number of faces is 4 million to be able to lower it, so we play the amounts here, in my case I can put it 0 5, .
  • we wait a little while .
  • make the result and we will see that .
  • On FaceCam it will drop to 2 million and something .
  • Well, if we are happy with that, we come to the part here, click and apply .
  • It takes a little while, depending on the computer on which it is .
  • we are working .
  • After that .
  • I applied it, .
  • we are going to export it .
  • Well, Blender has a lot of options in the subject of lighting, polishing the object, I honestly am not doing this for the second time. .
  • I use it, but with this I think that .
  • Enough, we are going to export, we place it in GLEB, which .
  • is the format that .
  • use between view, and I'm recording it here .
  • It takes me a little while to record and then it would be ready. .
  • Now we go to the 3rd view, in this case, here is the model that .
  • They don't pass it without making any modifications and they'll see how it looks. .
  • As you can see, it is completely cast, you cannot take advantage of anything from the model. .
  • So now we will load the 3D model that .
  • we have done .
  • In this case, I use Flyover, I go to this one, which .
  • is the one who .
  • We have already saved it, now it uploads, and here it loads .
  • As you can see, you can now work on the model. .
  • If you like to tell him this view so that .
  • don't get too close, we go to the camera, and place SetView as initial point .
  • Then in Set, if you like, let's say take a screenshot so that .
  • don't let the object out, we do it so that .
  • from there .
  • Here you can also turn up the lights a little bit, .
  • In my case it doesn't have much, but if I put it at 100%, it improves a lot. .
  • And that would be the work of loading, here one plays with the details that .
  • are in 3D view .
  • On Set, too, I was watching on the video that .
  • They put optimize model, compress textures, and when it is stationary, they play it here too .
  • It reduces it so that .
  • you can't be smaller, as the mobile screen is smaller, .
  • doesn't need much resolution .
  • In this case, here we can also play with the X and Z, which .
  • allows you to see where you are .
  • better, and that would be all, I hope it helps you .